Showing posts with label soapbox. Show all posts
Showing posts with label soapbox. Show all posts

Tuesday, May 20, 2008

The Playstyle of I, Gamer (part 1)

This blog has completely changed the way I play MMOs. Not all the time, but more often than not I am playing Lord of the Rings Online with an eye towards this blog.

The first thing that evolved rather quickly was my screenshot usage. To be honest, I feel that I get some pretty good shots, but those aren't just dumb luck. I try and find good angles, good action moments, etc. while I am playing. It also does rely on dumb luck. This warg screenshot found in this post took me a few minutes to get the angle correct and make sure a warg spawned where I needed it. Then as I fought it I continually spammed the screenshot button, and I got about 20 screenshots for the fight. That's part of the process. If you get a load of screenshots, one or two will be gems.

For my screenshot taking style here are my tips:
  • Take a ton of screenshots. When I play in high-energy/intensity areas, I turn on a screen capper program as well to take a screenshot every 20 seconds.
  • Keep the camera a little closer to your character than you normally would. My conventional playstyle is to zoom all the way out to gain the best zone control, and the 50 pixel tall character makes for horrible screenshots to pass on to you.
  • Spin the camera. I even have trouble with this one because it does require more conscious effort.

If I had one wish for LOTRO it would be to have repeatable content far more accessible for my Storytelling posts. I have not played through LOTRO, and sometimes I do miss good or crucial moments. For example, when I was playing through Book 2, Chapter 8 the group leader moved the story on before I had a chance to click on Danassen. I figured out what happened by reading my quest log and re-clicking on Danassen to get a dumbed down version of having to kill Neven, but I still missed it. There was also a lot of better text and actions throughout Book 2, Chapter 8 that I would have preferred to capture, such as Radagast spearing Ivar with lightning.

My wish is something I am looking forward to for Warhammer Online and Guild Wars 2. Warhammer Online will have an epic storyline similar to LOTRO's, which may or may not be repeatable, but the game will also have Public Quests, which are bite-sized, repeatable quests with a small bit of story to them (amplified in the Tome of Knowledge). Guild Wars 2 is going to have an event system that seems (with the very little we have heard) take the Public Quests of WAR and turn it into a more organic cause and effect system.

Regardless, LOTRO is very deep and rich, and I have plenty of material. My playstyle did have to change a little in order to get some better screenshots, but when I pull up the folder with 100-200 screenshots from the last hour or two of playing, it is like reviewing those great moments again. Even if you don't run a blog or care about journaling your character's efforts through an MMO, you might want to consider running a screen capper while you play just to see what pops up.

Tuesday, April 15, 2008

Ravric: Sightseeing on the Lonely Road

The inn, when I logged in, was full of hustle and bustle. There must have been at least 10 players just standing on the steps of the inn. I also got this weird error message from an icon of a broken chain saying that due to server strain, I would not be getting to see everything my graphics were capable of (mostly draw distance, I believe). That went away fairly quickly.

I had the Book 2, Prologue quest to go meet Radagast further down the east road, and I gained another one to meet the Eglain, or the forsaken men who got pushed out of their Ruin-Holds due to the White Hand goblin or orcs invasions. Along the way I caught sight of the great ruins of Weathertop.

I finally got to Ost Guruth, a Ruin-Hold with its own stable (basically a major quest hub in comparison to the Forsaken Inn). I got a couple new quests, and the problems seemed to be more of the same as what I heard from Forsaken Inn, but compounded. There were goblin and orc camps all over Weathertop. The swamps to the east were filled with dreadful creatures. And the wargs had come. I really liked the way the non-epic quest stories were moving. In Bree-Land most of the quests were all about local problems: brigands, wights in the barrows, etc. But now in the Lonelands, we are fighting The Enemy. I finally got to Radagast, who had taken over the one standing tower in Ost Guruth.

He said "Hmm... Gandalf sent you. Well you are clearly a noob and cannot start Book 2 yet." I was only level 20 when I met him. He then chose to stare at me for 5 minutes, before I realized the ancient Istari wanted me to leave until I was more prepared (level 21). At least I got the Stable travel point at Ost Guruth.

I then decided to check out the area north of the Forsaken Inn, west of Weathertop. It was filled with White Hand goblins, and crebans (large evil ravens). Far north, I finally fought a few orcs for a Forsaken Inn quest that wanted to take their battle standards and sew it into a baby blanket or something.

Just west of Weathertop (and probably on the other side as well) there are two goblin camps. I think the area is mostly meant for a buddy-play group because it is nearly impossible to get into the camps by pulling one mob. I was doing okay, but I must admit I am again unhappy with the old and worn usage of traditional mechanics that Turbine used. Things respawn once killed. This is not the problem. The problem is that things will respawn nearly on top of you without warning AND immediately attack. At least in WoW, the mob would be in a type of "stasis" for about 5-10 seconds or until attacked.

Basically I went to a sub-camp, killed the two goblins guarding it... went to go poison their food, and while doing so two more goblins respawned nearly on top of me and immediately attacked. I just feel it is a little too unforgiving, and since they chose that respawn style a grace period to gtfo would be useful. Something I will have to get used to now that I am getting in to tougher spots.

[soapbox]One of the things I pray for in future MMOs is the immersive feeling that you are accomplishing something. Right now MMOs fail at this feature. Guild Wars on paper came close, but shied away in the end. Tabula Rasa almost gets it, but you never feel like you are winning. Warhammer Online gets a little closer with RvR changing the landscape, but I am talking more about PvE. It just rips away immersion when you kill 100 goblins in a small camp, and they remain there... and "warp" in. I just feel that if it was a core focus (instead of being lazy, and I'm sorry but warping in mobs is lazy) of development, something beautiful could arise without the sacrifice of gameplay.[/soapbox]